Boxhead 3D - DirectX 11

One of my favorite old Flash games recreated in a 3D engine to learn DirectX 11.

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Soft body physics in Nvidia FleX

Research in soft body physics using the Nvidia FleX framework in my own engine framework.

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Tool - Particle Editor

A tool created using WPF (C#) to create easy to export/import particle systems in my own engine framework.

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Just the Two of Us - Brain's Eden 2016

This game was created during Brain's Eden in Cambridge, England. A 48h game jam.

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Minecraft Terrain Generator - Geometry Shader

A geometry shader that generates a Minecraft-like terrain in runtime using Simplex noise.

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Galaxy Blast

A game I created in a team of 5 over a timespan of 4 months. Inspired by Descent.

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Klokslag Twaalf - MyMachine (Dutch)

Dressed as a ghost hunters, we asked primary school children to draw different kinds of monsters, traps, environments,... With those drawings we designed a game.

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A.N.N.E. - Game made in 2D Engine with Box2D

Game is inspired by A.N.N.E. created in a 2D game engine. The goal was to recreate a particular part of the game.

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Game Assets

A set of 3D game ready assets I've created textured using the PBR metalness workflow.

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Unreal Tournament 1V1 level

A level suited for 2-4 players created using modular 3D assets, using the Unreal Tournament Editor.

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Mechanical Rigging

To get to know the process of rigging in 3ds max, I fully rigged a mech I modeled.

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Particle FX using Cascade in Unreal Engine

Learning the Cascade particle editor in Unreal Engine 4 by adding VFX to an untextured scene.

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3ds Max

Lancia Fulvia

High Poly Modeling

Lancia Fulvia - Mental Ray

A high poly car to learn the highpoly modeling workflow and realistic material creation and rendering. Rendered using Nvidia Mental Ray.

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Cityscene, inspired by Annecy

A diffuse-only city scene inspired by Annecy, France.

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