For this project I modeled a simple version of a concept from Shimmering-Sword so I could have a first go at mechanical rigging. All joints are individually controllable and the arms use an IK/FK blend with snapping.
Challenges
- Using MaxScript to make IK/FK Snapping
- Importing a skinned mesh into Unreal Engine
- Learning basic animation in 3ds max
Technology Used
- Unreal Engine
- Autodesk 3ds Max