Tools of the Trade
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Professional
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Working on Decima, in-house tech.
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Hogwarts Legacy
Worked on water rendering, HDR display pipeline, moving paintings, optimization, continuous integration
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Forza Street: Engine tech and metagame programming during production.
Responsibilities:
- Game security anti-cheat owner
- UI and metagame programming
- Continuous integration in TeamCity
- Code maintenance and bug fixing
Unreleased Project: Programmer during the preproduction phase working with in small feature teams to quickly prototype and create an initial vertical slice.
Responsibilities:
- Prototyping game concepts in a feature small team
- Communicating with design and art
Education
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Following the Game Development (programming) major. Graduated with highest honors.
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Maths and Sciences
Montfortcollege, Rotselaar, Belgium
Secondary school - Maths and Sciences curriculum
Involved in the school volleybal team and the design/creation of the yearbook.