Simon CoenenGame Programmer
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Boxhead 3D

Jun 2015
One of my favorite old Flash games recreated in a 3D engine to learn DirectX 11.

Soft Body Physics

Dec 2016
Research in soft body physics using the Nvidia FleX framework in my own engine framework.

Particle Editor

Dec 2016
A tool created using WPF (C#) to create easy to export/import particle systems in my own engine framework.

Brain's Eden 2016

Jun 2016
This game was created during Brain's Eden in Cambridge, England. A 48h game jam.

Minecraft Terrain Generator

Dec 2015
A geometry shader that generates a Minecraft-like terrain in runtime using Simplex noise.

Galaxy Blast

Jun 2015
A game I created in Unity3D with a team of 5 over a timespan of 4 months. Inspired by Descent.

Klokslag Twaalf - MyMachine

Dec 2016
Dressed as a ghost hunters, we asked primary school children to draw different kinds of monsters, traps, environments,... With those drawings we designed a game.

A.N.N.E.

Dec 2016
Game is inspired by A.N.N.E. created in a 2D game engine. The goal was to recreate a particular part of the game.

PBR Modeling/Texturing

Dec 2016
A set of 3D game ready assets I've created textured using the PBR metalness workflow.

DM-Summit

Dec 2016
A level suited for 2-4 players created using modular 3D assets, using the Unreal Tournament Editor.

Mechanical Rigging

Dec 2016
To get to know the process of rigging in 3ds max, I fully rigged a mech I modeled.

VFX Scene

Dec 2016
Learning the Cascade particle editor in Unreal Engine 4 by adding VFX to an untextured scene.

Lancia Fulvia

Jun 2016
A high poly car to learn the highpoly modeling workflow and realistic material creation and rendering. Rendered using Nvidia Mental Ray.

Cityscene, Annecy

Dec 2015
A diffuse-only city scene inspired by Annecy, France.