One of my favorite old Flash games recreated in a 3D engine to learn DirectX 11.
Soft Body Physics
Research in soft body physics using the Nvidia FleX framework in my own engine framework.
A tool created using WPF (C#) to create easy to export/import particle systems in my own engine framework.
Brain's Eden 2016
This game was created during Brain's Eden in Cambridge, England. A 48h game jam.
Minecraft Terrain Generator
A geometry shader that generates a Minecraft-like terrain in runtime using Simplex noise.
A game I created in Unity3D with a team of 5 over a timespan of 4 months. Inspired by Descent.
Klokslag Twaalf - MyMachine
Dressed as a ghost hunters, we asked primary school children to draw different kinds of monsters, traps, environments,... With those drawings we designed a game.
Game is inspired by A.N.N.E. created in a 2D game engine. The goal was to recreate a particular part of the game.
A set of 3D game ready assets I've created textured using the PBR metalness workflow.
A level suited for 2-4 players created using modular 3D assets, using the Unreal Tournament Editor.
To get to know the process of rigging in 3ds max, I fully rigged a mech I modeled.
Learning the Cascade particle editor in Unreal Engine 4 by adding VFX to an untextured scene.
A high poly car to learn the highpoly modeling workflow and realistic material creation and rendering. Rendered using Nvidia Mental Ray.
A diffuse-only city scene inspired by Annecy, France.