Simon Coenen
Game Programmer
Professional
Blog
Archive
About
Twitter
Github
LinkedIn
Resume
Boxhead 3D
Jun 2015
One of my favorite old Flash games recreated in a 3D engine to learn DirectX 11.
Soft Body Physics
Dec 2016
Research in soft body physics using the Nvidia FleX framework in my own engine framework.
Particle Editor
Dec 2016
A tool created using WPF (C#) to create easy to export/import particle systems in my own engine framework.
Brain's Eden 2016
Jun 2016
This game was created during Brain's Eden in Cambridge, England. A 48h game jam.
Minecraft Terrain Generator
Dec 2015
A geometry shader that generates a Minecraft-like terrain in runtime using Simplex noise.
Galaxy Blast
Jun 2015
A game I created in Unity3D with a team of 5 over a timespan of 4 months. Inspired by Descent.
Klokslag Twaalf - MyMachine
Dec 2016
Dressed as a ghost hunters, we asked primary school children to draw different kinds of monsters, traps, environments,... With those drawings we designed a game.
A.N.N.E.
Dec 2016
Game is inspired by A.N.N.E. created in a 2D game engine. The goal was to recreate a particular part of the game.
PBR Modeling/Texturing
Dec 2016
A set of 3D game ready assets I've created textured using the PBR metalness workflow.
DM-Summit
Dec 2016
A level suited for 2-4 players created using modular 3D assets, using the Unreal Tournament Editor.
Mechanical Rigging
Dec 2016
To get to know the process of rigging in 3ds max, I fully rigged a mech I modeled.
VFX Scene
Dec 2016
Learning the Cascade particle editor in Unreal Engine 4 by adding VFX to an untextured scene.
Lancia Fulvia
Jun 2016
A high poly car to learn the highpoly modeling workflow and realistic material creation and rendering. Rendered using Nvidia Mental Ray.
Cityscene, Annecy
Dec 2015
A diffuse-only city scene inspired by Annecy, France.