Hi there.


Simon Coenen

Game Programmer

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0044 (0)79 33 87 19 74

Hello! My name is Simon Coenen, I'm a game programmer from Belgium currently working on an unnanounced project at Studio Gobo in Brighton, UK as a Platform Engineer.

Right after my internship at Electric Square - the sister studio of Studio Gobo - in the United Kingdom as a UI and metagame programmer, I was offered a permanent position and worked there for 2 years. I've been in the industry for about 4 years now.

I love spending my time on personal projects related to engine and graphics programming.


  • Studio Gobo

    Apr 2019 - Now. Platform Engineer

    Hove, United Kingdom

    Unannounced title: Working on a new AAA title as a platform engineer.

  • Electric Square

    Sep 2017 - Apr 2019

    Brighton, United Kingdom

    Forza Street: Engine tech and metagame programming during production.


    • Game security anti-cheat owner
    • Creating and maintaining continuous integration using TeamCity
    • Code maintenance and bug fixing
    • Working closely with the client in the US

    Unreleased Project: Programmer during the preproduction phase working with in small feature teams to quickly prototype and create an initial vertical slice.


    • Prototyping game concepts in a feature small team
    • Communicating with design and art
  • Studio Gobo Brighton (aka Electric Square)

    Feb 2017 - Jun 2017. UI backend programming intern

    Hove, United Kingdom

    Forza Street : Working on metagame UI and backend systems during the preproduction phase of the project.


    • Creating most of the UI in UMG based on UX wireframes
    • Programming systems to drive the metagame
    • Creating a data-driven system for metadata


  • Digital Arts & Entertainment

    Howest, Kortrijk, Belgium

    Following the Game Development (programming) major. Graduated with highest honors.

  • Maths and Sciences

    Montfortcollege, Rotselaar, Belgium

    Secondary school - Maths and Sciences curriculum

    Involved in the school volleybal team and the design/creation of the yearbook.


Tools of the trade:
  • Visual Studio
  • Unreal Engine 4
  • Unity3D
  • VCS: Perforce, Git, SVN, Mercurial
  • C++ (14)
  • C#/.NET/WPF
  • HLSL
  • Python