PBR Game Assets

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Airsoft Helmet

The goal of this project was to create a realistic game model using the PBR metalness workflow without using any texturing tools like Quixel DDO/NDO or Allegorithmic Substance Painter/Designer. The render is realtime and made in Unreal Engine.

Technology Used

  • Autodesk 3ds Max
  • Adobe Photoshop
  • Unreal Engine
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Antique Microscope

I always wanted to experiment with metals in PBR so I made a model with a brass material using the PBR metalness workflow.

Technology Used

  • Autodesk 3ds Max
  • Adobe Photoshop
  • Unreal Engine
Watch on ArtStation

Pistol Case

An exercise to learn how to bake normal information from a highpoly model to use on a lowpoly model. Textured using the PBR metalness workflow only with Adobe Photoshop.

Technology Used

  • Autodesk 3ds Max
  • Adobe Photoshop
  • Unreal Engine
Watch on ArtStation