The goal of this was to create a modular level, suited for 2-4 players, using the Unreal Tournament Editor. The mesh work is done in 3ds max and everything is textures using the 'Ultimate Trim' method (crf. Sunset Overdrive at GDC). I've had tons of fun working on this even though I'm engaged more in programming. I definitely learned a lot from this project.
Click on an image to enlarge