Hello! My name is Simon Coenen, I'm a game programmer from Belgium currently working on an unnanounced project at Studio Gobo in Brighton, UK as a Platform Engineer.
Right after my internship at Electric Square - the sister studio of Studio Gobo - in the United Kingdom as a UI and metagame programmer, I was offered a permanent position. I've been working in the Brighton games industry for over 2 years now.
I love spending my time on personal projects related to engine and graphics programming.
Unannounced title: Working on a new AAA title as a platform engineer.
Forza Street: Engine tech and metagame programming during production.
Game security anti-cheat owner
Creating and maintaining continuous integration using TeamCity
Code maintenance and bug fixing
Working closely with the client in the US
Unreleased Project: Programmer during the preproduction phase working with in small feature teams to quickly prototype and create an initial vertical slice.
Prototyping game concepts in a feature small team
Communicating with design and art
Feb 2017 - Jun 2017. UI backend programming intern
Hove, United Kingdom
Forza Street : Working on metagame UI and backend systems during the preproduction phase of the project.
Creating most of the UI in UMG based on UX wireframes
Programming systems to drive the metagame
Creating a data-driven system for metadata
Following the Game Development (programming) major. Graduated with highest honors.
Montfortcollege, Rotselaar, Belgium
Secondary school - Maths and Sciences curriculum
Involved in the school volleybal team and the design/creation of the yearbook.