Hi there.

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Simon Coenen

Game Programmer


Professional

Studies

  • Digital Arts & Entertainment

    Howest, Kortrijk, Belgium

  • Math and Sciences

    Montfortcollege, Rotselaar, Belgium

Skills

  • Writing maintainable C++ code
  • Gameplay programming
  • Good understanding of the DirectX 11 API
  • Creating shaders with HLSL
  • Understanding of 3D linear algebra

Technology

Software:

  • Visual Studio
  • Sourcetree/TortoiseHG
  • Unity3D
  • Unreal Engine
  • FxComposer
  • Adobe Photoshop
  • Autodesk 3ds Max

Frameworks:

  • DirectX 11
  • Nvidia PhysX
  • Nvidia FleX
  • FMOD

Languages:

  • C++ (Standard Library)
  • C#
  • WPF
  • HLSL
  • HTML/CSS