PBR Game Assets

I understand the creation of game ready assets using the PBR metalness workflow. Here I showcase the models I've made.

Tech used:

Read More...
Unreal Tournament 1V1 level

A modular level, suited for 2-4 players, using the Unreal Tournament Editor. The mesh work is done in 3ds max and everything is textures using the 'Ultimate Trim' method (crf. Sunset Overdrive at GDC).

Tech used:

Read More...
Mechanical Rigging

To get to know the process of rigging in 3ds max, I fully rigged a mech I modeled.

Tech used:

Read More...
Particle FX using Cascade in Unreal Engine

For this project I used an untextured 3D model and added VFX in Unreal Engine to make the whole more appealing as an exercise on the Cascade particle system.

Tech used:

Read More...
Lancia Fulvia - Mental Ray

A high poly car modeled to practise the highpoly modeling workflow. Rendered using nVidia Mental ray.

Tech used:

Read More...
Cityscene, inspired by Annecy

This was my first exam for 3D at Digital Arts & Entertainment at Howest University in Kortrijk. The materials only use diffuse textures and opacity masks. It's inspired by Annecy, a touristic place in France.

Tech used:

Read More...